Npc: Wind Acolyte 2014
CR 5 humanoid
Medium humanoid, neutral
Can’t use blindsight underwater or in an area with o air.
When it attacks it conjures a weapon out of the air itself weapon appearing and disappearing in the blink of an eye. Air weapon is a swirl of wind in the shape of a simple or martial weapon but always deals 2d6 damage of the same type as that weapon. Air weapon shaped like a ranged weapon uses the range of that weapon except acolyte doesn’t have disadvantage on ranged attack rolls when attacking a target beyond weapon’s normal range. Air weapons don’t use any other weapon properties of weapons they mimic. Air weapon attacks are magical.
Reactions
Summons winds to break the fall of up to 5 falling creatures it can see within 60' of it. A falling creature's rate of descent slows to 60' per round for 1 min. If a falling creature lands before effect ends it takes no falling damage and can land on its feet.
When a creature moves to within 15 ft. of the wind acolyte the acolyte can fly up to half its flying speed.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details