Npc: Infiltrator 2014
CR 2 humanoid
Medium humanoid, neutral
STR10 (+0)
DEX15 (+2)
CON13 (+1)
INT16 (+3)
WIS15 (+2)
CHA16 (+3)
Knowledge Charm.
Carries a minor magical charm gifted to it by the organization. While wearing or carrying the charm infiltrator has proficiency in any two skills and is fluent in any one language (not included above). This proficiency and fluency last until charm is lost or destroyed or until infiltrator performs a 10-minute ritual to change the proficiency and fluency provided by the charm. If infiltrator dies charm becomes nonmagical.
Bonus Actions
Cunning Action.
Takes the Dash Disengage or Hide action.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details