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Npc: Infiltrator 2014

CR 2 humanoid

Medium humanoid, neutral


Armor Class
13 (studded leather)
Hit Points
55 (10d8+10)
Speed
30 ft.

STR10 (+0)
DEX15 (+2)
CON13 (+1)
INT16 (+3)
WIS15 (+2)
CHA16 (+3)

Saving Throws
Skills
Perception +2
Senses
passive Perception 14
Languages
any three languages
Challenge
2 (450 XP) · Proficiency Bonus +2

Knowledge Charm.

Carries a minor magical charm gifted to it by the organization. While wearing or carrying the charm infiltrator has proficiency in any two skills and is fluent in any one language (not included above). This proficiency and fluency last until charm is lost or destroyed or until infiltrator performs a 10-minute ritual to change the proficiency and fluency provided by the charm. If infiltrator dies charm becomes nonmagical.

Bonus Actions

Cunning Action.

Takes the Dash Disengage or Hide action.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details