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Npc: Infested Duelist 2014

CR 9 humanoid

Medium humanoid, chaotic neutral


Armor Class
18 (natural armor)
Hit Points
144 (32d8)
Speed
40 ft., climb 30 ft.

STR11 (+0)
DEX20 (+5)
CON10 (+0)
INT10 (+0)
WIS16 (+3)
CHA15 (+2)

Saving Throws
Constitution +4, Wisdom +7, Charisma +6
Skills
Perception +3
Resistances
acid
Damage Immunities
poison
Condition Immunities
exhaustion, restrained, poisoned
Senses
passive Perception 13
Languages
any one language (usually Common)
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Evasion.

If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails.

Parasite Sense.

Advantage on attacks vs. poisoned creatures.

Plant-Powered Mobility.

Opportunity attacks made vs. duelist have disadvantage. If the duelist is prone at the start of its turn it can immediately stand with o costing movement.

Reactions

Spore Cloud.

When it takes damage from a ranged attack emits a burst of thick yellow spores that surround infested duelist and heavily obscure area within 5 ft. of it. Spores dissipate at start of duelist's next turn.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details