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Nariphon 2014

CR 13 plant

Huge plant, neutral


Armor Class
10 (natural armor)
Hit Points
195 (17d12+85)
Speed
15 ft.

STR24 (+7)
DEX6 (-2)
CON21 (+5)
INT6 (-2)
WIS14 (+2)
CHA9 (-1)

Saving Throws
Skills
Perception +2
Damage Immunities
bludgeoning, piercing, poison
Condition Immunities
exhaustion, poisoned, prone
Senses
tremorsense 120 ft., passive Perception 17
Languages
understands Common but can't speak
Challenge
13 (10,000 XP) · Proficiency Bonus +5

False Appearance.

Motionless: indistinguishable from an ordinary tree.

Vegetative Clone.

A vegetative clone resembles the creature hit by the nariphon’s Thorn attack. Each clone uses stats of an awakened tree except it has the target’s size speed and any special senses such as darkvision. Clones are extensions of the nariphon and it can see and hear what a clone sees and hears as if it was in the clone’s space. The nariphon can switch from using its senses to using a clone’s or back again as a bonus action. Nariphon can have no more than six vegetative clones under its control at one time. Each clone remains until killed or until the nariphon dismisses it (no action required).

Bonus Actions

Bury.

One creature grappled by nariphon is knocked prone dragged into ground and buried just below surface ending grapple. Victim is restrained unable to breathe or stand up. Creature including victim can use action to free buried creature via DC 18 Str.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details