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Myrmex Speaker 2014

CR 9 elemental

Large elemental, neutral good


Armor Class
16 (natural armor)
Hit Points
119 (14d10+42)
Speed
40 ft., burrow 40 ft., climb 40 ft.

STR18 (+4)
DEX13 (+1)
CON17 (+3)
INT12 (+1)
WIS16 (+3)
CHA10 (+0)

Saving Throws
Skills
Perception +3
Resistances
poison; nonmagic B/P/S attacks
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, prone, unconscious
Senses
blindsight 60 ft., passive Perception 17
Languages
understands Common, Terran, and Undercommon but can't speak, telepathy 120'
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Elemental Nature.

Doesn’t require air food drink or sleep.

Keen Smell.

Advantage: smell Wis (Percept) checks.

Stone Walk.

Difficult terrain composed of earth or stone doesn’t cost the myrmex extra movement.

Bonus Actions

Earth Manipulation.

Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. It can also choose to make the ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details