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Mortifera 2014

CR 6 aberration

Large aberration, chaotic neutral


Armor Class
16 (natural armor)
Hit Points
135 (18d10+36)
Speed
30 ft., swim 30 ft.

STR18 (+4)
DEX16 (+3)
CON15 (+2)
INT8 (-1)
WIS10 (+0)
CHA5 (-3)

Saving Throws
Skills
Perception +0
Condition Immunities
blinded, deafened, exhaustion, poisoned
Senses
blindsight 60 ft., passive Perception 13
Languages
—
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Amphibious.

Can breathe air and water.

False Appearance.

While motionless indistinguishable from bed of lotus flowers.

Magic Resistance.

Advantage: spell/magic effect saves.

Poisonous Tendrils.

A creature that starts its turn grappled by the mortifera must make DC 15 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details