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Malmbjorn 2014

CR 15 monstrosity

Huge monstrosity, unaligned


Armor Class
18 (natural armor)
Hit Points
218 (19d12+95)
Speed
40 ft., burrow 10 ft., swim 30 ft.

STR24 (+7)
DEX10 (+0)
CON20 (+5)
INT3 (-4)
WIS12 (+1)
CHA13 (+1)

Saving Throws
Constitution +1, Wisdom +6
Skills
Perception +1
Vulnerabilities
acid
Resistances
nonmagic B/P/S attacks
Damage Immunities
cold
Senses
darkvision 120 ft., passive Perception 16
Languages
—
Challenge
15 (13,000 XP) · Proficiency Bonus +5

Keen Smell.

Advantage: smell Wis (Percept) checks.

Metal Sense.

Can pinpoint by scent location of any Small or larger ferrous metal such as an iron deposit or steel armor within 100' of it. It can sense general direction of such metal within 1 mile.

Tunneler.

Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake.

Bonus Actions

Metal Eater.

Swallows one Med or smaller ferrous metal object within 5 ft. of it. If the object is being held or worn by a creature that creature must make DC 18 Str save or malmbjorn swallows the object. If the creature holding or wearing the object is also grappled by the malmbjorn it has disadvantage on this save. Nonmagical objects are digested and destroyed at the start of malmbjorn's next turn. Magic objects remain intact in malmbjorn's stomach for 8 hrs then are destroyed. Artifacts are never destroyed in this way.

Reactions

Ironhide.

When hit by a metal weapon fur-like metal spikes grow out of its hide until end of its next turn. While spikes remain its AC increases 2 and any critical hit vs. it becomes a normal hit.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details