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Ley Wanderer 2014

CR 7 aberration

Huge aberration, neutral


Armor Class
15 (natural armor)
Hit Points
136 (16d12+32)
Speed
10 ft., fly 40 ft.

STR14 (+2)
DEX9 (-1)
CON14 (+2)
INT19 (+4)
WIS11 (+0)
CHA10 (+0)

Saving Throws
Strength +5, Dexterity +2, Intelligence +7
Skills
Perception +0
Resistances
nonmagic B/P/S attacks
Damage Immunities
psychic
Senses
darkvision 60 ft., passive Perception 13
Languages
all, telepathy 120'
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Sense Magic.

Senses magic within 120' of it at will. This otherwise works like the detect magic spell but isn’t itself magical.

Bonus Actions

Drain Magic Item.

Drains the magic from an item it is holding. Magic item with charges loses 1d6 charges item with limited uses per day loses one daily use and single-use item such as potion or spell scroll is destroyed. All other magic items have their effects suppressed for 1 min. Wanderer gains 5 temp hp each time it drains a magic item. A drained item regains its magic after 24 hrs.

Reactions

Absorb Spell.

When a creature wanderer can see within 30' of it casts spell wanderer can absorb spell's energy countering it. Works like counterspell except wanderer must always make spellcasting ability check no matter spell's level. Its ability check for this is +7. If it successfully counters the spell it gains 5 temp hp/spell level.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details