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Lakescourge Lotus 2014

CR 5 undead

Medium undead, chaotic evil


Armor Class
15 (natural armor)
Hit Points
90 (12d8+36)
Speed
30 ft., swim 30 ft.

STR16 (+3)
DEX17 (+3)
CON16 (+3)
INT10 (+0)
WIS14 (+2)
CHA3 (-4)

Saving Throws
Dexterity +6, Wisdom +5
Skills
Perception +2
Resistances
necrotic
Damage Immunities
cold, poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 15
Languages
—
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Toxic Ichor.

While submerged in water it’s ichor taints water within 10 ft. of it. When a creature enters area for the 1st time on a turn or starts its turn there that creature must make DC 15 Con save or be poisoned while it remains in area and for 1 min after it leaves. A poisoned creature that is no longer in the water can re-save at end of each of its turns ending effect on itself on a success. If purify food and drink spell is cast on a space within 5 ft. of lotus or on space it occupies trait ceases to function for 1 min.

Undead Nature.

Doesn't require air food drink or sleep.

Waterwalker.

Can walk across surface of water as if it were solid ground. Otherwise works like water walk but isn’t itself magical.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details