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Kobold, Planes Hunter 2014

CR 10 humanoid

Small humanoid, neutral


Armor Class
16 (breastplate)
Hit Points
181 (33d6+66)
Speed
30 ft.

STR18 (+4)
DEX17 (+3)
CON15 (+2)
INT14 (+2)
WIS14 (+2)
CHA18 (+4)

Saving Throws
Skills
Perception +2
Condition Immunities
charmed, restrained
Senses
darkvision 60 ft., passive Perception 16
Languages
Common, Draconic, + any two languages
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Pack Tactics.

Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.

Planar Attunement.

At the start of each of its turns it chooses one of the following damage types: acid cold fire lightning necrotic radiant or thunder. It has resistance to the chosen damage type until start of its next turn.

Planar Weapons.

Its weapon attacks are magical. When it hits with any weapon weapon deals extra 3d8 damage of the type chosen with Planar Attunement (included below).

Planes Hunter.

Has advantage on Wis (Perception) and Wis (Survival) checks to find and track Celestials Fiends and Elementals.

Snaring Blade.

If it scores a critical hit vs. a creature target can’t use any method of extradimensional movement including teleportation or travel to a different plane of existence for 1 min. The creature can make a DC 16 Cha save at the end of each of its turns ending effect on itself on a success.

Sunlight Sensitivity.

In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.

Bonus Actions

Planar Step.

Teleports along with any equipment up to 30' to an unoccupied spot it sees. Glowing swirls of elemental energy appear at origin and destination when it uses this.

Reactions

Parry.
  • 4 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details