Kobold, Planes Hunter 2014
CR 10 humanoid
Small humanoid, neutral
Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
At the start of each of its turns it chooses one of the following damage types: acid cold fire lightning necrotic radiant or thunder. It has resistance to the chosen damage type until start of its next turn.
Its weapon attacks are magical. When it hits with any weapon weapon deals extra 3d8 damage of the type chosen with Planar Attunement (included below).
Has advantage on Wis (Perception) and Wis (Survival) checks to find and track Celestials Fiends and Elementals.
If it scores a critical hit vs. a creature target can’t use any method of extradimensional movement including teleportation or travel to a different plane of existence for 1 min. The creature can make a DC 16 Cha save at the end of each of its turns ending effect on itself on a success.
In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
Bonus Actions
Teleports along with any equipment up to 30' to an unoccupied spot it sees. Glowing swirls of elemental energy appear at origin and destination when it uses this.
Reactions
- 4 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details