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Kobold, Empyrean 2014

CR 10 celestial

Small celestial, neutral


Armor Class
18 (natural armor)
Hit Points
150 (20d6+80)
Speed
30 ft., fly 90 ft.

STR19 (+4)
DEX18 (+4)
CON18 (+4)
INT17 (+3)
WIS20 (+5)
CHA18 (+4)

Saving Throws
Constitution +8, Wisdom +9, Charisma +8
Skills
Perception +5
Resistances
acid, cold, fire, lightning, poison; nonmagic B/P/S attacks
Damage Immunities
radiant
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 19
Languages
all, telepathy 120'
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Aura of Draconic Virtue.

Kobolds within 30' of an empyrean kobold have advantage on attack rolls and ability checks. At the start of each of its turns empyrean kobold can choose to exclude any number of kobolds from this aura (no action required).

Elemental Weapons.

Its weapon attacks are magical. When it hits with any weapon weapon deal extra 3d8 acid cold fire lightning or poison (included below) kobold’s choice.

Immortal Nature.

Doesn't require food drink or sleep

Magic Resistance.

Advantage: spell/magic effect saves.

Reactions

Draconic Ascension.

When a kobold it can see is reduced to 0 hp empyrean can reincarnate the kobold as a wyrmling dragon of a type befitting that kobold and its virtues. Empyrean can provide ascension to up to two kobolds each hr with this reaction.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details