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Khamaseen 2014

CR 1 elemental

Tiny elemental, neutral


Armor Class
13 (natural armor)
Hit Points
27 (6d4+12)
Speed
fly 30 ft.

STR14 (+2)
DEX14 (+2)
CON15 (+2)
INT5 (-3)
WIS10 (+0)
CHA5 (-3)

Saving Throws
Skills
Perception +0
Resistances
nonmagic B/P/S attacks
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Auran, Terran
Challenge
1 (200 XP) · Proficiency Bonus +2

Elemental Nature.

Doesn’t require air food drink or sleep.

Stinging Dust.

Is surrounded by a cloud of swirling dust and small stones. A creature that starts its turn within 5 ft. of the khamaseen must make DC 12 Con save or have disadvantage on attack rolls until the start of its next turn. On a successful save the creature is immune to the khamaseen’s Stinging Dust for the next 24 hrs.

Reactions

Shock.

If a creature wearing metal armor or wielding a metal weapon or shield moves within 5 ft. of khamaseen it takes 5 (2d4) lightning (DC 12 Dex negates).

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details