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Jinnborn Air Pirate 2014

CR 1/2 humanoid

Medium humanoid, non-lawful


Armor Class
14 (Flamboyant Defense)
Hit Points
26 (4d8+8)
Speed
30 ft.

STR13 (+1)
DEX15 (+2)
CON14 (+2)
INT10 (+0)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Skills
Perception +1
Resistances
lightning
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Auran
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Elemental Weapons.

Its weapon attacks are imbued with its elemental power. When the jinnborn hits with any weapon the weapon deals an extra 1d6 lightning (included in the attack).

Flamboyant Defense.

While it is wearing no armor and wielding no shield its AC includes its Cha modifier.

Knows the Ropes.

Has proficiency with airships sandships or waterborne ships (the jinnborn’s choice). It adds its proficiency bonus to any check it makes to control the chosen type of ship and it adds its proficiency bonus to any saves made while on the chosen type of vehicle.

Reactions

Parry.
  • 2 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details