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Ion Slime 2014

CR 5 ooze

Small ooze, unaligned


Armor Class
13
Hit Points
112 (15d6+60)
Speed
20 ft., swim 20 ft.

STR10 (+0)
DEX17 (+3)
CON18 (+4)
INT2 (-4)
WIS4 (-3)
CHA1 (-5)

Saving Throws
Skills
Perception -3
Vulnerabilities
cold
Resistances
thunder
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft., passive Perception 7
Languages
—
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Amorphous.

Move through space 1ft.+ wide with o squeezing.

Ionic Form.

Whenever subjected to lightning it takes no damage and instead regains hp equal to lightning dealt. Its Supercharge then recharges. If it takes cold while supercharged it must roll a d6. On a 1 or 2 it loses the supercharged state.

Ooze Nature.

Doesn’t require sleep.

Spider Climb.

Difficult surfaces even ceilings no ability check.

Bonus Actions

Charged Motion.

Dash or Dodge action.

Supercharge (Recharge 5–6).

Gathers ambient electricity to supercharge itself for 3 rounds. While supercharged slime gains +2 bonus to its AC and it gains an additional action on each of its turns. At end of the third round if the slime hasn't used the Discharge action it suffers feedback taking 18 (4d8) force. Its supercharged state then ends.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details