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Ibexian 2014

CR 6 fiend

Large fiend, chaotic evil


Armor Class
15 (natural armor)
Hit Points
119 (14d10+42)
Speed
50 ft.

STR19 (+4)
DEX17 (+3)
CON17 (+3)
INT6 (-2)
WIS14 (+2)
CHA7 (-2)

Saving Throws
Strength +7, Constitution +6
Skills
Perception +2
Resistances
cold, lightning; nonmagic B/P/S attacks
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 15
Languages
understands Abyssal but can't speak
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Fiery Blood.

When it takes damage each creature within 5 ft. of it: DC 15 Dex save or take 3 (1d6) fire. The fire ignites flammable objects within 5 ft. of ibexian that aren’t being worn or carried.

Fiery Charge.

If it moves 20'+ straight toward a target and then hits it with Ram attack on the same turn target takes extra 7 (2d6) fire. If target is a creature it must make DC 15 Str save or be pushed up to 10 ft. away and knocked prone.

Pack Tactics.

Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details