Ibexian 2014
CR 6 fiend
Large fiend, chaotic evil
STR19 (+4)
DEX17 (+3)
CON17 (+3)
INT6 (-2)
WIS14 (+2)
CHA7 (-2)
Fiery Blood.
When it takes damage each creature within 5 ft. of it: DC 15 Dex save or take 3 (1d6) fire. The fire ignites flammable objects within 5 ft. of ibexian that aren’t being worn or carried.
Fiery Charge.
If it moves 20'+ straight toward a target and then hits it with Ram attack on the same turn target takes extra 7 (2d6) fire. If target is a creature it must make DC 15 Str save or be pushed up to 10 ft. away and knocked prone.
Pack Tactics.
Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details