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Hippopotamus, Sacred 2014

CR 5 celestial

Huge celestial, any alignment (as its deity)


Armor Class
16 (natural armor)
Hit Points
114 (12d12+36)
Speed
30 ft.

STR21 (+5)
DEX7 (-2)
CON16 (+3)
INT7 (-2)
WIS18 (+4)
CHA13 (+1)

Saving Throws
Wisdom +7, Charisma +4
Skills
Perception +4
Resistances
necrotic, radiant
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 17
Languages
Celestial, telepathy 60'
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Divine Awareness.

Knows if it hears a lie.

Divine Jaws.

Its weapon attacks are magical. When it hits with Gore Gore deals extra 2d8 necrotic or radiant (included) hippo’s choice.

Hold Breath.

Can hold its breath for 30 min.

Magic Resistance.

Advantage: spell/magic effect saves.

Sacred Guardian.

Can pinpoint the location of an agent or worshiper of an opposing deity or a creature with ill intent toward its sacred site within 120' of itself. In addition it can sense when such a creature moves within 100' of the site and can sense general direction of such creatures within 1 mile of the site.

Bonus Actions

Protector's Step.

Magically teleports with any items worn/carried up to 120' to unoccupied space within its sacred site or within 30' of exterior of its site. Golden light swirls or inky shadown tendrils (hippo's choice) appear at origin and destination.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details