Wiki › Monsters & Creatures

Hinderling 2014

CR 1/4 fey

Small fey, chaotic neutral


Armor Class
13
Hit Points
13 (3d6+3)
Speed
30 ft., climb 20 ft.

STR11 (+0)
DEX17 (+3)
CON13 (+1)
INT9 (-1)
WIS15 (+2)
CHA13 (+1)

Saving Throws
Wisdom +4, Charisma +3
Skills
Perception +2
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Sylvan
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Aura of Misfortune.

Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can’t gain advantage on ability checks attacks and saves.

Rejuvenation.

While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim.

Bonus Actions

Nimble Escape.

Takes the Disengage or Hide action.

Reactions

Run and Hide.

When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details