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Hag, Wood 2014

CR 9 fey

Medium fey, neutral evil


Armor Class
16 (natural armor)
Hit Points
170 (20d8+80)
Speed
30 ft., climb 30 ft.

STR16 (+3)
DEX14 (+2)
CON18 (+4)
INT12 (+1)
WIS21 (+5)
CHA15 (+2)

Saving Throws
Strength +7, Constitution +8, Wisdom +9
Skills
Perception +5
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 19
Languages
Common, Elvish, Sylvan
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Magic Resistance.

Advantage: spell/magic effect saves.

One with the Woods.

While hag remains motionless in forest terrain is indistinguishable from an old decomposing log or tree stump.

Speak with Beasts and Plants.

Can communicate with Beasts and Plants as if they shared a language.

Woodland Walk.

Difficult terrain made of plants doesn’t cost hag extra move. Can pass through plants with o being slowed by them nor taking damage from them if they have thorns spines or similar.

Bonus Actions

Nettling Word.

Heckles mocks or jeers one creature she can see within 30' of her. If creature can hear and understand her enraged until end of its next turn (DC 16 Cha negates). While enraged: advantage on melee attacks unable to distinguish friend from foe and must move to and attack nearest creature (not hag). If none is near enough to move to and attack enraged creature stalks off in random direction. Attacks vs. enraged creature: advantage.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details