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Gremlin, Rum Story Keeper 2014

CR 2 fey

Tiny fey, chaotic evil


Armor Class
13
Hit Points
38 (7d4+21)
Speed
20 ft., climb 10 ft., swim 10 ft.

STR12 (+1)
DEX16 (+3)
CON16 (+3)
INT12 (+1)
WIS9 (-1)
CHA16 (+3)

Saving Throws
Skills
Perception -1
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
Common
Challenge
2 (450 XP) · Proficiency Bonus +2

Aura of Drunkenness.

Each creature that starts its turn in 20' radius aura: DC 12 Con save or poisoned for 1 hr. Creature that has consumed alcohol within past hr has disadvantage on the save. While poisoned creature falls prone if it tries to move more than half its speed during a turn. Creature that succeeds on the save is immune to Aura of Drunkenness of all rum gremlins for 24 hrs.

Magic Resistance.

Advantage: spell/magic effect saves.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details