Gremlin, Rum Story Keeper 2014
CR 2 fey
Tiny fey, chaotic evil
STR12 (+1)
DEX16 (+3)
CON16 (+3)
INT12 (+1)
WIS9 (-1)
CHA16 (+3)
Aura of Drunkenness.
Each creature that starts its turn in 20' radius aura: DC 12 Con save or poisoned for 1 hr. Creature that has consumed alcohol within past hr has disadvantage on the save. While poisoned creature falls prone if it tries to move more than half its speed during a turn. Creature that succeeds on the save is immune to Aura of Drunkenness of all rum gremlins for 24 hrs.
Magic Resistance.
Advantage: spell/magic effect saves.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details