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Gremlin, Bilge 2014

CR 1/2 fey

Tiny fey, chaotic evil


Armor Class
13
Hit Points
36 (8d4+16)
Speed
20 ft., climb 10 ft., swim 20 ft.

STR7 (-2)
DEX17 (+3)
CON14 (+2)
INT10 (+0)
WIS9 (-1)
CHA12 (+1)

Saving Throws
Skills
Perception -1
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 9
Languages
Aquan, Sylvan
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Amphibious.

Can breathe air and water.

Aura of Mechanical Mishap.

The bilge gremlin’s presence interferes with nonmagical objects that have moving parts such as clocks crossbows or hinges within 20' of it. Such objects that aren’t being worn or carried malfunction while within the aura and if in the aura for more than 1 min they cease to function until repaired. If a creature in the aura uses a nonmagical object with moving parts roll a d6. On a 5 or 6 weapons such as crossbows or firearms misfire and jam and other objects cease to function. A creature can take its action to restore the malfunctioning object by succeeding on a DC 13 Int check.

Filth Dweller.

The bilge gremlin is immune to disease.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details