Golem, Tar 2014
CR 7 construct
Medium construct, unaligned
Doesn’t require air food drink or sleep.
When it takes fire it bursts into flame. Golem continues burning until it takes cold is immersed in water or uses Quench. A creature that touches burning golem or hits it with melee attack while within 5 ft. of it: 5 (1d10) fire. While burning golem’s weapon attacks deal extra 5 (1d10) fire on a hit.
If it takes cold in the same round it is reduced to 0 hp it is paralyzed for 1 min remaining alive. If it takes fire while paralyzed it regains a number of hp equal to the fire dealt. Otherwise it dies when the condition ends.
Immune: form-altering spells/effects.
Advantage: spell/magic effect saves.
Weapon attacks are magical.
While burning gives off poisonous fumes. A creature that starts its turn within 5 ft. of burning golem: poisoned as it remains within 5 ft. of golem and for 1 round after it leaves the area (DC 13 Con negates).
Difficult surfaces even ceilings no ability check.
Bonus Actions
Puts out fire on it deactivating Fire Hazard.
Extinguishes up to 10 ft. cube of nonmagical fire within 5 ft. of it drawing fire into itself and activating its Fire Hazard.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details