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Golem, Ice 2014

CR 8 construct

Large construct, unaligned


Armor Class
16 (natural armor)
Hit Points
114 (12d10+48)
Speed
30 ft.

STR20 (+5)
DEX11 (+0)
CON18 (+4)
INT3 (-4)
WIS10 (+0)
CHA1 (-5)

Saving Throws
Skills
Perception +0
Damage Immunities
cold, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
understands the languages of its creator but can't speak
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Construct Nature.

Doesn’t require air food drink or sleep.

Ice Cavity.

Ice block torse it can liquefy and refreeze trapping and preserving creatures. If golem takes 15+ fire on a single turn cavity liquefies if frozen. When cavity is frozen creature that touches golem or hits it with melee attack while within 5 feet: 9 (2d8) cold. When cavity liquefied creature within 5 ft. of golem can use action to pull petrified creature out of golem if golem has one inside. Doing so requires successful DC 16 Str check and creature attempting: 9 (2d8) cold.

Immutable Form.

Immune: form-altering spells/effects.

Magic Resistance.

Advantage: spell/magic effect saves.

Reactions

Freeze or Liquefy Cavity.

Freezes/liquefies its Ice Cavity.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details