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Goblin Siege Engine 2014

CR 11 construct

Huge construct, unaligned


Armor Class
20 (natural armor)
Hit Points
178 (17d10+85)
Speed
30 ft.

STR22 (+6)
DEX10 (+0)
CON20 (+5)
INT3 (-4)
WIS11 (+0)
CHA1 (-5)

Saving Throws
Skills
Perception +0
Resistances
acid, fire
Damage Immunities
poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
Condition Immunities
blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands creator's languages but can't speak
Challenge
11 (7,200 XP) · Proficiency Bonus +4

Adaptable Locomotion.

Moving through difficult terrain doesn’t cost it extra movement. In addition it has advantage on ability checks and saves made to escape a grapple or end the restrained condition.

Construct Nature.

Doesn’t require air food drink or sleep.

Defensive Mount.

Can serve as a mount for one Large creature up to 4 Med creatures or up to 6 Small or smaller creatures. While mounted creatures riding in siege engine’s turret gain half cover.

Immutable Form.

Immune: form-altering spells/effects.

Magic Resistance.

Advantage: spell/magic effect saves.

Siege Monster.

Double damage to objects/structures.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details