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Giant, Thursir Armorer 2014

CR 6 giant

Large giant, lawful evil


Armor Class
19 (splint, shield)
Hit Points
138 (12d10+72)
Speed
40 ft.

STR20 (+5)
DEX9 (-1)
CON23 (+6)
INT12 (+1)
WIS15 (+2)
CHA9 (-1)

Saving Throws
Constitution +9
Skills
Perception +2
Senses
darkvision 60 ft., passive Perception 15
Languages
Common, Dwarven, Giant
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Forged Forgery.

Thursir armorers wear armor forged from dwarven armor and shaped to resemble dwarven armor. Skilled blacksmiths can recognize and exploit this design quirk. When a creature proficient with smith’s tools scores a critical hit vs. thursir armorer armorer’s armor breaks reducing armorer’s AC by 5 until armorer repairs armor. If armorer is critically hit by any creature while its armor is broken armor shatters and is destroyed reducing armorer’s AC to 12.

Bonus Actions

Harness Dwarven Soul.

Draws on the soul fragment trapped in one of the dwarven skulls on its belt. Armorer has advantage on ability checks when using smith's tools and on attack rolls using a battleaxe handaxe light hammer or warhammer until start of its next turn. It carries six skulls on its belt.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details