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Giant, Lantern 2014

CR 12 giant

Huge giant, neutral


Armor Class
16 (natural armor)
Hit Points
225 (18d12+108)
Speed
40 ft., swim 60 ft.

STR26 (+8)
DEX12 (+1)
CON22 (+6)
INT15 (+2)
WIS16 (+3)
CHA17 (+3)

Saving Throws
Constitution +1, Wisdom +7, Charisma +7
Skills
Perception +3
Damage Immunities
cold
Condition Immunities
blinded
Senses
blindsight 120 ft., passive Perception 17
Languages
Common, Giant, Primordial
Challenge
12 (8,400 XP) · Proficiency Bonus +4

Hypnotic Luminescence.

Tendril on giant’s head sheds bright light in 60' radius and dim light extra 60'. When creature that can see the light starts its turn within 60' of giant creature charmed 24 hrs (DC 18 Cha negates) regarding giant as friendly acquaintance. If giant or one of its allies harms charmed creature this effect ends. If save succeeds/effect ends for it creature immune to giant's Hypnotic Luminescence for next 24 hrs. At start of its turn lantern giant chooses whether this light is active.

Limited Amphibiousness.

Can breathe air and water but it needs to be submerged at least once every 4 hrs to avoid suffocating.

Speak with Aquatic Creatures.

Communicate with Monstrosities and Beasts that have a swim speed as if they shared a language.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details