Giant, Lantern 2014
CR 12 giant
Huge giant, neutral
Tendril on giant’s head sheds bright light in 60' radius and dim light extra 60'. When creature that can see the light starts its turn within 60' of giant creature charmed 24 hrs (DC 18 Cha negates) regarding giant as friendly acquaintance. If giant or one of its allies harms charmed creature this effect ends. If save succeeds/effect ends for it creature immune to giant's Hypnotic Luminescence for next 24 hrs. At start of its turn lantern giant chooses whether this light is active.
Can breathe air and water but it needs to be submerged at least once every 4 hrs to avoid suffocating.
Communicate with Monstrosities and Beasts that have a swim speed as if they shared a language.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details