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Giant, Hellfire 2014

CR 9 giant

Huge giant, neutral good


Armor Class
16 (breastplate)
Hit Points
168 (16d12+64)
Speed
40 ft.

STR23 (+6)
DEX15 (+2)
CON19 (+4)
INT10 (+0)
WIS12 (+1)
CHA17 (+3)

Saving Throws
Dexterity +5, Constitution +6, Wisdom +4
Skills
Perception +1
Resistances
fire
Senses
darkvision 60 ft., passive Perception 15
Languages
Giant, Infernal
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Death Malison.

When it dies the runes on its body flash a bright green then turn to mundane malachite. Each creature within 20' of giant: cursed 7 days (DC 16 Con negates) or until lifted by remove curse spell or similar. While cursed creature has disadvantage on saves and on first attack roll it makes on each of its turns. Fiends have disadvantage on the save.

Rune-Powered Weapons.

Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d8 fire (included in below).

Stone Camouflage.

Advantage on Dex (Stealth) checks made to hide in rocky terrain.

Reactions

Runic Shield.

Adds 4 to its AC vs. one attack that would hit it as green runes encircle the giant. To do so giant must see the attacker and can't be invisible

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details