Giant Flea Swarm 2014
CR 2 beast
Medium beast, unaligned
STR13 (+1)
DEX14 (+2)
CON14 (+2)
INT2 (-4)
WIS10 (+0)
CHA2 (-4)
Blood Sense.
The giant flea can pinpoint by scent the location of creatures that have blood within 60' of it.
Keen Smell.
Advantage: smell Wis (Percept) checks.
Ravenous.
When a creature that doesn’t have all of its hp starts its turn in the swarm’s space that creature must make DC 12 Dex save or lose 5 (2d4) hp from blood loss.
Standing Leap.
The swarm’s long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.
Swarm.
The swarm can occupy another creature’s space and vice versa and the swarm can move through any opening large enough for a Tiny flea. The swarm can’t regain hp or gain temp hp.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details