Wiki › Monsters & Creatures

Ghost Knight Templar 2014

CR 10 undead

Medium undead, lawful evil


Armor Class
18 (plate)
Hit Points
127 (17d8+51)
Speed
30 ft.

STR20 (+5)
DEX19 (+4)
CON16 (+3)
INT13 (+1)
WIS16 (+3)
CHA15 (+2)

Saving Throws
Wisdom +7, Charisma +6
Skills
Perception +3
Resistances
cold, necrotic; nonmagic B/P/S attacks
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 17
Languages
Common
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Charge.

If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage.

Incorporeal Movement.

Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.

Turning Defiance.

It and all ghouls within 30' of it: advantage on saves vs. turn undead.

Undead Nature.

Doesn't require air food drink or sleep.

Bonus Actions

Ghostly Mount.

Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details