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Erina Tussler 2014

CR 3 humanoid

Small humanoid, neutral


Armor Class
14 (leather armor)
Hit Points
66 (12d6+24)
Speed
20 ft., burrow 20 ft.

STR12 (+1)
DEX16 (+3)
CON14 (+2)
INT13 (+1)
WIS12 (+1)
CHA11 (+0)

Saving Throws
Skills
Perception +1
Senses
darkvision 60 ft., passive Perception 13
Languages
Sylvan
Challenge
3 (700 XP) · Proficiency Bonus +2

Arm Spine Regrowth.

The erina has twenty-four arm spines that it can use to make Throw Spine attacks. Used spines regrow when it finishes a long rest.

Expert Wrestler.

The erina can grapple creatures two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If it grapples a Small or smaller creature target has disadvantage on its escape attempts. Erina has advantage on ability checks and saves made to escape a grapple or end restrained condition.

Hardy.

The erina has advantage on saves vs. poison.

Keen Smell.

Advantage: smell Wis (Percept) checks.

Spines.

A creature that touches erina or hits it with melee attack while within 5 ft. of it takes 5 (2d4) piercing damage. A creature grappled by or grappling erina takes 5 (2d4) piercing damage at start of the erina’s turn.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details