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Dread Examiner 2014

CR 21 aberration

Large aberration, neutral evil


Armor Class
19 (natural armor)
Hit Points
322 (28d10+168)
Speed
30 ft., fly 30 ft., swim 30 ft.

STR20 (+5)
DEX16 (+3)
CON22 (+6)
INT25 (+7)
WIS23 (+6)
CHA25 (+7)

Saving Throws
Constitution +1, Intelligence +1, Wisdom +1, Charisma +1
Skills
Perception +6
Resistances
acid, cold, fire
Damage Immunities
poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, prone, restrained
Senses
truesight 120 ft., passive Perception 23
Languages
all, telepathy 120'
Challenge
21 (33,000 XP) · Proficiency Bonus +7

Legendary Resistance (3/Day).

Choose to succeed failed save.

Magic Resistance.

Advantage: spell/magic effect saves.

Otherworldly Form.

Its form is tentative in its cohesion as well as its adherence to physical laws. Immune to effects that cause the loss of limbs such as the effects of a sword of sharpness or vorpal sword. Immune to any spell or effect that would alter its form and it can move through a space as narrow as 1 foot wide with o squeezing.

Psychic Awareness.

If it is being directly observed at the start of its turn it can immediately make a Wis (Perception) check to notice the observer. Once it has noticed the observer it always knows observer’s exact location regardless of cover obscurement or invisibility as long as observer is within 120' of examiner.

Sense Magic.

The dread examiner senses magic within 120' of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

Legendary Actions

Teleport.

Magically teleports along with any equipment it is wearing or carrying up to 120' to an unoccupied spot it sees.

Reform (Costs 2 Actions).

The dread examiner rearranges its disjointed parts and regains 36 (8d8) hp.

Psychic Surge (Costs 3 Actions).

The dread examiner releases a wave of psychic energy. Each creature within 20' of it: 21 (6d6) psychic can't use reactions and has disadvantage on attack rolls and ability checks until the end of its next turn. (DC 20 Wis half damage and ignores the other effects.)

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details