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Drake, Riptide 2014

CR 11 dragon

Large dragon, lawful evil


Armor Class
17 (natural armor)
Hit Points
231 (22d10+110)
Speed
20 ft., swim 60 ft.

STR22 (+6)
DEX9 (-1)
CON20 (+5)
INT11 (+0)
WIS16 (+3)
CHA10 (+0)

Saving Throws
Dexterity +3
Skills
Perception +3
Resistances
cold
Damage Immunities
poison
Condition Immunities
paralyzed, poisoned, unconscious
Senses
blindsight 120 ft., darkvision 60 ft., passive Perception 17
Languages
Aquan, Draconic
Challenge
11 (7,200 XP) · Proficiency Bonus +4

Amphibious.

Can breathe air and water.

Echolocation.

Can’t use its blindsight while deafened or out of water.

Underwater Camouflage.

Advantage: Dex (Stealth) underwater.

Bonus Actions

Manipulate Currents.

While underwater changes water flow within 60' of it. Chooses one of below which lasts until start of its next turn.A 20' cube of rushing water forms on a point drake can see in the water. The cube's space is difficult terrain and a creature that starts its turn swimming in the area must make DC 17 Str save or be pushed out of the cube directly away from drake.The current shoots in a 60' long 10 ft. wide line from drake in a direction it chooses. Each creature in area: pushed up to 15 ft. away from drake in a direction following the line (DC 17 Str negates).The drake takes the Dash action.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details