Wiki › Monsters & Creatures

Dinosaur, Guardian Archaeopteryx 2014

CR 2 beast

Small beast, unaligned


Armor Class
15 (natural armor)
Hit Points
36 (8d6+8)
Speed
15 ft., fly 50 ft.

STR7 (-2)
DEX14 (+2)
CON13 (+1)
INT5 (-3)
WIS14 (+2)
CHA12 (+1)

Saving Throws
Skills
Perception +2
Resistances
poison
Senses
passive Perception 14
Languages
understands Common but can't speak
Challenge
2 (450 XP) · Proficiency Bonus +2

Flyby.

The archaeopteryx doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Magic Resistance.

Advantage: spell/magic effect saves.

Bonus Actions

Imbue Poison.

The guardian archaeopteryx chooses a friendly creature it can see within 30' of it and imbues that creature's attacks with magical poison. The next time the friendly creature hits with an attack before the start of archaeopteryx's next turn target of attack takes an extra 2 (1d4) poison and must make DC 11 Con save or be poisoned until end of its next turn.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details