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Devil, Rimepacted 2014

CR 6 fiend

Medium fiend, lawful evil


Armor Class
15 (natural armor)
Hit Points
91 (14d8+28)
Speed
30 ft., burrow 20 ft.

STR18 (+4)
DEX12 (+1)
CON15 (+2)
INT9 (-1)
WIS13 (+1)
CHA16 (+3)

Saving Throws
Constitution +5
Skills
Perception +1
Resistances
nonmagic B/P/S attacks not made w/silvered weapons
Damage Immunities
cold, fire, poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Infernal
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Devil’s Sight.

Magical darkness doesn’t impede its darkvision.

Frigid Vortex.

Emits a swirl of cold wind in a 15 ft. radius around it. Each creature that enters wind’s area for first time on a turn or starts its turn there: DC 15 Str save or knocked prone. Wind is nonmagical and disperses gas or vapor and extinguishes candles torches and similar unprotected flames in the area. At start of each of its turns rimepacted chooses whether this is active. While active rimepacted has disadvantage on Dex (Stealth) checks.

Magic Resistance.

Advantage: spell/magic effect saves.

Snow Burrower.

Can burrow only through nonmagical snowith ice.

Reactions

Fury of the Storm.

When a creature rimepacted can see is knocked prone by Frigid Vortex rimepacted can move up to half its speed toward the creature.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details