Devil, Moldering 2014
CR 1/2 fiend
Small fiend, lawful evil
Magical darkness doesn’t impede the moldering devil’s darkvision.
The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.
When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil’s Touch of Rot trait.
Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details