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Devil, Moldering 2014

CR 1/2 fiend

Small fiend, lawful evil


Armor Class
13 (natural armor)
Hit Points
27 (6d6+6)
Speed
30 ft.

STR14 (+2)
DEX10 (+0)
CON12 (+1)
INT10 (+0)
WIS14 (+2)
CHA6 (-2)

Saving Throws
Skills
Perception +2
Resistances
cold
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Infernal
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Devil’s Sight.

Magical darkness doesn’t impede the moldering devil’s darkvision.

Field Hopper.

The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.

Rotting Death.

When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil’s Touch of Rot trait.

Touch of Rot.

Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details