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Devil, Maelstrom 2014

CR 12 fiend

Large fiend, lawful evil


Armor Class
17 (natural armor)
Hit Points
195 (26d10+52)
Speed
30 ft., fly 40 ft., swim 120 ft.

STR17 (+3)
DEX16 (+3)
CON15 (+2)
INT19 (+4)
WIS12 (+1)
CHA21 (+5)

Saving Throws
Strength +7, Constitution +6, Wisdom +5
Skills
Perception +1
Resistances
cold; nonmagical B/P/S attacks
Damage Immunities
fire, lightning, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
Infernal, telepathy 120'
Challenge
12 (8,400 XP) · Proficiency Bonus +4

Devil’s Sight.

Magic darkness doesn’t impede its darkvision.

Influence Weather.

Nearby weather responds to devil’s desires. At start of each min devil can choose to change precipitation and wind within 1 mile of it by one stage up or down (no action required). This works like the changing weather conditions aspect of the control weather spell except devil can’t change temperature and conditions change immediately.

Magic Resistance.

Advantage: spell/magic effect saves.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details