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Devil, Devilflame Juggler 2014

CR 13 fiend

Large fiend, lawful evil


Armor Class
18 (natural armor)
Hit Points
178 (17d10+85)
Speed
40 ft., climb 20 ft.

STR17 (+3)
DEX21 (+5)
CON20 (+5)
INT13 (+1)
WIS14 (+2)
CHA19 (+4)

Saving Throws
Intelligence +6, Wisdom +7, Charisma +9
Skills
Perception +2
Resistances
cold; nonmagic B/P/S attacks not made w/silvered weapons
Damage Immunities
fire, poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 120 ft., passive Perception 12
Languages
Infernal, telepathy 120'
Challenge
13 (10,000 XP) · Proficiency Bonus +5

Devil’s Sight.

Magical darkness doesn’t impede its darkvision.

Dizzying Movement.

If it moves 15 ft.+ on a turn each creature that can see the move: poisoned until end of its next turn (DC 18 Con).

Magic Resistance.

Advantage: spell/magic effect saves.

Standing Leap.

Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start.

Bonus Actions

Nimble Leap.

The juggler takes the Dash or Disengage action.

Reactions

Uncanny Dodge.

When an attacker it can see hits it with an attack can choose to take half dmg instead.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details