Devil, Devilflame Juggler 2014
CR 13 fiend
Large fiend, lawful evil
STR17 (+3)
DEX21 (+5)
CON20 (+5)
INT13 (+1)
WIS14 (+2)
CHA19 (+4)
Devil’s Sight.
Magical darkness doesn’t impede its darkvision.
Dizzying Movement.
If it moves 15 ft.+ on a turn each creature that can see the move: poisoned until end of its next turn (DC 18 Con).
Magic Resistance.
Advantage: spell/magic effect saves.
Standing Leap.
Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start.
Bonus Actions
Nimble Leap.
The juggler takes the Dash or Disengage action.
Reactions
Uncanny Dodge.
When an attacker it can see hits it with an attack can choose to take half dmg instead.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details