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Derro, Abysswalker 2014

CR 6 humanoid

Small humanoid, chaotic evil


Armor Class
16 (breastplate)
Hit Points
112 (15d6+60)
Speed
25 ft.

STR11 (+0)
DEX18 (+4)
CON18 (+4)
INT10 (+0)
WIS7 (-2)
CHA17 (+3)

Saving Throws
Strength +3, Wisdom +1, Charisma +6
Skills
Perception -2
Resistances
cold, fire, lightning
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
Abyssal, Common, Dwarvish, Undercommon
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Insanity.

Advantage on saves vs. being charmed or frightened.

Poisonous Vapors.

When a creature enters a space within 5 ft. of abysswalker or starts its turn there that creature: 13 (2d12) poison and is poisoned until the start of its next turn (DC 15 Con half damage and isn’t poisoned.)

Sunlight Sensitivity.

In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details