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Demon, Inciter 2014

CR 1 fiend

Medium fiend, chaotic evil


Armor Class
13 (natural armor)
Hit Points
27 (5d8+5)
Speed
30 ft., fly 30 ft.

STR10 (+0)
DEX15 (+2)
CON12 (+1)
INT11 (+0)
WIS12 (+1)
CHA16 (+3)

Saving Throws
Skills
Perception +1
Resistances
cold, fire, lightning
Damage Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
Abyssal, Common
Challenge
1 (200 XP) · Proficiency Bonus +2

Amorphous.

Move through space 1ft.+ wide with o squeezing.

Aura of Distrust.

Radiates a psychic aura that causes creatures to doubt intentions of their friends. Each creature within 30' of inciter that isn’t a Fiend has disadvantage on Wis (Insight) checks. When a creature enters aura’s area for the first time on a turn or starts its turn there that creature: DC 13 Cha save. Fail: any spell cast by creature can’t affect allies or friendly creatures including spells already in effect such as bless while it remains in the aura. In addition creature can’t use Help action or accept assistance from a friendly creature including assistance from spells such as bless or cure wounds while it remains in aura.

Bonus Actions

Invisibility.

Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details