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Dawnfly, Desolation Nymph 2014

CR 2 beast

Large beast, unaligned


Armor Class
13 (natural armor)
Hit Points
68 (8d10+24)
Speed
30 ft., burrow 15 ft., climb 15 ft., swim 30 ft.

STR16 (+3)
DEX15 (+2)
CON16 (+3)
INT1 (-5)
WIS12 (+1)
CHA4 (-3)

Saving Throws
Skills
Perception +1
Senses
tremorsense 30 ft., passive Perception 13
Languages
—
Challenge
2 (450 XP) · Proficiency Bonus +2

Limited Amphibiousness.

Can breathe air and water but needs to be submerged at least once every 4 hrs to avoid suffocating.

Shifting Camouflage.

Its carapace adapts to its current surroundings. The nymph has advantage on Dex (Stealth) checks made to hide in nonmagical natural terrain.

Bonus Actions

Water Jet.

Takes the Disengage action and each creature within 5 ft. of nymph: DC 13 Dex save or be blinded until end of its next turn.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details