Cyonaxin 2014
CR 8 celestial
Medium celestial, chaotic good
When it moves at least 30' on its turn ranged attack rolls vs. it have disadvantage until the start of its next turn.
Deals 2× damage to objects that restrain creatures.
If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails.
Ignores difficult terrain and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 ft. of movement to escape from nonmagical restraints or being grappled.
Advantage: smell Wis (Percept) checks.
Advantage: spell/magic effect saves.
Weapon attacks are magical.
If it moves 20'+ straight toward creature and hits it with Claw on same turn target knocked prone (DC 15 Str negates). If target prone cyonaxin can make one Bite attack vs. it as a bonus action.
Bonus Actions
Can take the Dash action.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details