Cueyatl Warchief 2014
CR 7 humanoid
Small humanoid, lawful evil
Can breathe air and water.
Insects understand warchief and view it favorably. Warchief can communicate simple ideas through words and gestures with insectoid Beasts and warchief has advantage on Wis (Animal Handling) made when interacting with such Beasts.
Advantage on Dex (Stealth) checks made to hide in jungle terrain.
Can’t be knocked prone dismounted or moved vs. its will while mounted.
While mounted mount can’t be charmed or frightened.
Advantage: saves/ability checks to escape a grapple.
If it moves 20'+ straight toward a creature while mounted and then hits with Lance attack on the same turn the warchief can use a bonus action to command its mount to make one melee weapon attack vs. that creature as a reaction.
Its long jump is up to 20' and its high jump is up to 10 ft. with or with o a running start.
Reactions
Adds 3 to its AC or its mount's AC vs. one melee attack that would hit it or its mount. To do so warchief must see attacker and be wielding a melee weapon.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details