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Conniption Bug 2014

CR 1 beast

Small beast, unaligned


Armor Class
13 (natural armor)
Hit Points
55 (10d6+20)
Speed
30 ft., swim 30 ft.

STR13 (+1)
DEX14 (+2)
CON14 (+2)
INT1 (-5)
WIS10 (+0)
CHA3 (-4)

Saving Throws
Skills
Perception +0
Senses
tremorsense 30 ft., passive Perception 10
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Death Trap.

When it dies its mandibles remain locked in place continuing to grapple beyond its death. Until grapple ends creature takes 4 (1d8) piercing damage at start of each of its turns as if the bug was still alive. Any creature can take an action to remove mandibles with successful DC 11 Str (Athletics) or Wis (Medicine) check.

Limited Amphibiousness.

Can breathe air and water but it needs to be submerged at least once every 4 hrs to avoid suffocating.

Pack Tactics.

Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.

Standing Leap.

Its long jump is up to 20' and its high jump is up to 10 feet with or with o a running start.

Vicious Wound.

Its melee attacks score a critical hit on a 19 or 20.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details