Clockwork Tactician 2014
CR 11 construct
Medium construct, lawful neutral
Doesn’t require air food drink or sleep.
Immune: form-altering spells/effects.
Advantage: spell/magic effect saves.
Weapon attacks are magical.
Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
Bonus Actions
Issues commands to up to 3 friendly creatures it can see within 60' of it. Each target has advantage on its next ability check or attack roll provided it can hear and understand tactician.
If the clockwork tactician hits one target with two Multiweapon attacks or scores a critical hit with its multiweapon it can make one additional Multiweapon attack.
Reactions
When a creature hits tactician with attack tactician makes DC 13 Int check. Success: it chooses one of:Tactician has advantage on melee attack rolls vs. the attacker.Attacker has disadvantage on attack rolls vs. the tactician.Tactician has resistance to damage type of attack that hit it.Can have more than one benefit active at a time. They end when it attacks a different creature or uses Quick Study on another.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details