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Clockwork Conductor 2014

CR 1/2 construct

Small construct, lawful neutral


Armor Class
13 (natural armor)
Hit Points
28 (8d6)
Speed
30 ft.

STR7 (-2)
DEX12 (+1)
CON10 (+0)
INT9 (-1)
WIS12 (+1)
CHA16 (+3)

Saving Throws
Skills
Perception +1
Damage Immunities
lightning, poison, psychic, thunder
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
understands the languages of its creator but can't speak
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Construct Nature.

Doesn’t require air food drink or sleep.

Immutable Form.

Immune: form-altering spells/effects.

Magic Resistance.

Advantage: spell/magic effect saves.

Metronomic Aura.

When a friendly creature within 20' of conductor makes an attack or Cha (Performance) check creature can treat d20 roll as a 10 instead of die’s actual roll.

Bonus Actions

Concerted Effort.

Inspires itself or one friendly creature it can see within 30' of it until start of conductor's next turn. When target makes an attack roll or a Con save to maintain concentration on a spell target can roll d4 and add result to attack or save.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details