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Caldera Kite 2014

CR 7 monstrosity

Large monstrosity, unaligned


Armor Class
17 (natural armor)
Hit Points
119 (14d10+42)
Speed
fly 60 ft.

STR18 (+4)
DEX19 (+4)
CON16 (+3)
INT3 (-4)
WIS12 (+1)
CHA4 (-3)

Saving Throws
Skills
Perception +1
Damage Immunities
acid, fire, poison
Condition Immunities
exhaustion, poisoned
Senses
passive Perception 14
Languages
—
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Firesight.

Can see through areas obscured by fire smoke and fog with o penalty.

Flyby.

Doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Sulfuric Haze.

A glittering haze emanates from it within 10 ft. of it. Haze moves with kite lightly obscuring area. If dispersed by a wind of moderate or greater speed (10+ miles per hr) haze reappears at start of kite’s next turn. When a creature enters haze’s area for first time on a turn or starts its turn there that creature: 7 (2d6) poison and is poisoned until end of its next turn (DC 14 Con half damage and isn’t poisoned). If a creature’s save is successful it is immune to Sulphuric Haze of all caldera kites for 1 min.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details