Wiki › Monsters & Creatures

Blood Flurry 2014

CR 10 aberration

Medium aberration, neutral evil


Armor Class
17 (natural armor)
Hit Points
144 (17d8+68)
Speed
15 ft., fly 40 ft.

STR5 (-3)
DEX21 (+5)
CON18 (+4)
INT6 (-2)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Skills
Perception +1
Resistances
cold; B/P/S
Damage Immunities
poison
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses
darkvision 60 ft., passive Perception 11
Languages
understands Primordial but can't speak
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Blood Sense.

Can pinpoint by scent the location of creatures that aren’t Undead or Constructs within 30' of it.

False Appearance.

While motionless indistinguishable from collection of snowflakes whether resting on the ground or carried by natural winds. It loses this trait if it has consumed blood in the last 24 hrs.

Rust Vulnerability.

The large amount of iron in its diet makes it susceptible to effects that harm ferrous metal such as the rust monster’s Antennae.

Swarm.

Can occupy another creature’s space and vice versa and flurry can move through any opening large enough for a Tiny crystalline Aberration. Can't regain hp or gain temp hp.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details