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Blestsessebe 2014

CR 8 celestial

Large celestial, neutral good


Armor Class
16 (natural armor)
Hit Points
144 (17d10+51)
Speed
50 ft.

STR21 (+5)
DEX18 (+4)
CON16 (+3)
INT11 (+0)
WIS17 (+3)
CHA18 (+4)

Saving Throws
Wisdom +6, Charisma +7
Skills
Perception +3
Resistances
poison, radiant
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
Celestial, Common
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Blur of Motion.

When it moves 30'+ on its turn ranged attack rolls vs. it have disadvantage until start of its next turn.

Freedom of Movement.

Ignores difficult terrain and magical effects can’t reduce its speed or cause it to be restrained. Can spend 5 ft. of move to escape nonmagical restraints or being grappled.

Magic Resistance.

Advantage: spell/magic effect saves.

Trampling Charge.

If it moves 30'+ straight toward a creature and then hits it with gore on the same turn target: DC 15 Str save or be knocked prone. If target is prone blestsessebe can make one hooves attack vs. it as a bonus action.

Bonus Actions

Free Runner.

Can take the Dash action.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details