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Black Patch 2014

CR 6 ooze

Large ooze, unaligned


Armor Class
7
Hit Points
153 (18d10+54)
Speed
swim 40 ft.

STR18 (+4)
DEX5 (-3)
CON16 (+3)
INT4 (-3)
WIS6 (-2)
CHA1 (-5)

Saving Throws
Skills
Perception -2
Resistances
cold
Damage Immunities
acid, poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses
blindsight 120 ft., passive Perception 8
Languages
—
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Amphibious.

Can breathe air and water.

Eldritch Luminance.

When a creature that can see the patch starts its turn within 90' of it patch can force it to make a DC 15 Wis save if ooze isn’t incapacitated and can see the creature. Fail: creature is mesmerized 1 min. Mesmerized creature over 5 ft. away from patch must move on its turn toward ooze by most direct route trying to get within 5 feet. It doesn’t avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than ooze target can re-save. Mesmerized target can also re-save at end of each of its turns success ends effect on itself. If creature’s save succeeds or effect ends for it is immune to patch's Eldritch Luminance for next 24 hrs.

Flowing Form.

Can enter hostile creature’s space and stop there. It can move through a space as narrow as 1ft. wide with o squeezing.

Ooze Nature.

Doesn’t require sleep.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details