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Bearfolk Thunderstomper 2014

CR 6 humanoid

Medium humanoid, chaotic neutral


Armor Class
15 (chain shirt)
Hit Points
105 (14d8+42)
Speed
40 ft.

STR18 (+4)
DEX15 (+2)
CON16 (+3)
INT9 (-1)
WIS14 (+2)
CHA18 (+4)

Saving Throws
Dexterity +5, Constitution +6
Skills
Perception +2
Senses
darkvision 60 ft., tremorsense 30 ft., passive Perception 15
Languages
Common, Giant, Umbral
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Deceptive Steps.

While traveling can perform a stomping dance that mimics thundering footsteps of giants. Any creature within half mile that hears it but can’t see bearfolk: DC 15 Wis (Perception) or believe sound comes from Giants (or other Huge or larger creatures).

Keen Smell.

Advantage: smell Wis (Percept) checks.

Bonus Actions

Frenzy.

Triggers berserk frenzy for 1 min. It gains resistance to B/P/S damage from nonmagical weapons and has advantage on attacks. Attacks vs. frenzied bearfolk have advantage.

Taunt (2/Day).

Jests at one creature it can see within 30' of it. If target can hear bearfolk target: DC 15 Cha save or disadvantage on ability checks attacks and saves until start of bearfolk's next turn.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details