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Astralsupial 2014

CR 4 beast

Medium beast, unaligned


Armor Class
14 (natural armor)
Hit Points
82 (15d6+30)
Speed
30 ft., climb 30 ft.

STR8 (-1)
DEX17 (+3)
CON14 (+2)
INT4 (-3)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Dexterity +5, Charisma +4
Skills
Perception +1
Senses
darkvision 30 ft., passive Perception 13
Languages
—
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Apposable Thumbs.

Advantage on climb-related Str (Athletics).

Keen Hearing.

[+]and Smell[/+] Advantage: hearing/smell Wis (Perception).

Bonus Actions

Astral Traveler (2/Day).

Briefly surrounds itself in a shower of glittering dust and teleports to an unoccupied space it can see within 30 feet.

Reactions

Playing Dead.

When reduced to 10 hp or less it feigns death in hopes of deceiving its attackers. A creature that sees it in this state can determine it is a ruse via DC 15 Wis (Medicine) check. Ruse lasts until astralsupial ends it (no action required) up to 8 hrs. 1st attack it makes within 1 round of ending ruse has advantage.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details